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<h1 id="sec_name">
<span data-if="hdevelop" style="display:inline;">affine_trans_object_model_3d</span><span data-if="c" style="display:none;">T_affine_trans_object_model_3d</span><span data-if="cpp" style="display:none;">AffineTransObjectModel3d</span><span data-if="dotnet" style="display:none;">AffineTransObjectModel3d</span><span data-if="python" style="display:none;">affine_trans_object_model_3d</span> (算子名称)</h1>
<h2>名称</h2>
<p><code><span data-if="hdevelop" style="display:inline;">affine_trans_object_model_3d</span><span data-if="c" style="display:none;">T_affine_trans_object_model_3d</span><span data-if="cpp" style="display:none;">AffineTransObjectModel3d</span><span data-if="dotnet" style="display:none;">AffineTransObjectModel3d</span><span data-if="python" style="display:none;">affine_trans_object_model_3d</span></code> — Apply an arbitrary affine 3D transformation to 3D object models.</p>
<h2 id="sec_synopsis">参数签名</h2>
<div data-if="hdevelop" style="display:inline;">
<p>
<code><b>affine_trans_object_model_3d</b>( :  : <a href="#ObjectModel3D"><i>ObjectModel3D</i></a>, <a href="#HomMat3D"><i>HomMat3D</i></a> : <a href="#ObjectModel3DAffineTrans"><i>ObjectModel3DAffineTrans</i></a>)</code></p>
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<div data-if="c" style="display:none;">
<p>
<code>Herror <b>T_affine_trans_object_model_3d</b>(const Htuple <a href="#ObjectModel3D"><i>ObjectModel3D</i></a>, const Htuple <a href="#HomMat3D"><i>HomMat3D</i></a>, Htuple* <a href="#ObjectModel3DAffineTrans"><i>ObjectModel3DAffineTrans</i></a>)</code></p>
</div>
<div data-if="cpp" style="display:none;">
<p>
<code>void <b>AffineTransObjectModel3d</b>(const HTuple&amp; <a href="#ObjectModel3D"><i>ObjectModel3D</i></a>, const HTuple&amp; <a href="#HomMat3D"><i>HomMat3D</i></a>, HTuple* <a href="#ObjectModel3DAffineTrans"><i>ObjectModel3DAffineTrans</i></a>)</code></p>
<p>
<code>static HObjectModel3DArray <a href="HObjectModel3D.html">HObjectModel3D</a>::<b>AffineTransObjectModel3d</b>(const HObjectModel3DArray&amp; <a href="#ObjectModel3D"><i>ObjectModel3D</i></a>, const HHomMat3DArray&amp; <a href="#HomMat3D"><i>HomMat3D</i></a>)</code></p>
<p>
<code><a href="HObjectModel3D.html">HObjectModel3D</a> <a href="HObjectModel3D.html">HObjectModel3D</a>::<b>AffineTransObjectModel3d</b>(const HHomMat3D&amp; <a href="#HomMat3D"><i>HomMat3D</i></a>) const</code></p>
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<p>
<code>static void <a href="HOperatorSet.html">HOperatorSet</a>.<b>AffineTransObjectModel3d</b>(<a href="HTuple.html">HTuple</a> <a href="#ObjectModel3D"><i>objectModel3D</i></a>, <a href="HTuple.html">HTuple</a> <a href="#HomMat3D"><i>homMat3D</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#ObjectModel3DAffineTrans"><i>objectModel3DAffineTrans</i></a>)</code></p>
<p>
<code>static <a href="HObjectModel3D.html">HObjectModel3D[]</a> <a href="HObjectModel3D.html">HObjectModel3D</a>.<b>AffineTransObjectModel3d</b>(<a href="HObjectModel3D.html">HObjectModel3D[]</a> <a href="#ObjectModel3D"><i>objectModel3D</i></a>, <a href="HHomMat3D.html">HHomMat3D[]</a> <a href="#HomMat3D"><i>homMat3D</i></a>)</code></p>
<p>
<code><a href="HObjectModel3D.html">HObjectModel3D</a> <a href="HObjectModel3D.html">HObjectModel3D</a>.<b>AffineTransObjectModel3d</b>(<a href="HHomMat3D.html">HHomMat3D</a> <a href="#HomMat3D"><i>homMat3D</i></a>)</code></p>
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<div data-if="python" style="display:none;">
<p>
<code>def <b>affine_trans_object_model_3d</b>(<a href="#ObjectModel3D"><i>object_model_3d</i></a>: MaybeSequence[HHandle], <a href="#HomMat3D"><i>hom_mat_3d</i></a>: Sequence[float]) -&gt; Sequence[HHandle]</code></p>
<p>
<code>def <b>affine_trans_object_model_3d_s</b>(<a href="#ObjectModel3D"><i>object_model_3d</i></a>: MaybeSequence[HHandle], <a href="#HomMat3D"><i>hom_mat_3d</i></a>: Sequence[float]) -&gt; HHandle</code></p>
</div>
<h2 id="sec_description">描述</h2>
<p><code><span data-if="hdevelop" style="display:inline">affine_trans_object_model_3d</span><span data-if="c" style="display:none">affine_trans_object_model_3d</span><span data-if="cpp" style="display:none">AffineTransObjectModel3d</span><span data-if="com" style="display:none">AffineTransObjectModel3d</span><span data-if="dotnet" style="display:none">AffineTransObjectModel3d</span><span data-if="python" style="display:none">affine_trans_object_model_3d</span></code> applies arbitrary affine 3D
transformations, i.e., scaling, rotation, and translation, to 3D
object models and returns the handles of the transformed 3D object
models. The affine transformations are described by the homogeneous
transformation matrices given in <a href="#HomMat3D"><i><code><span data-if="hdevelop" style="display:inline">HomMat3D</span><span data-if="c" style="display:none">HomMat3D</span><span data-if="cpp" style="display:none">HomMat3D</span><span data-if="com" style="display:none">HomMat3D</span><span data-if="dotnet" style="display:none">homMat3D</span><span data-if="python" style="display:none">hom_mat_3d</span></code></i></a>.
</p>
<p>The transformation matrices can be created using 该算子s
<a href="hom_mat3d_identity.html"><code><span data-if="hdevelop" style="display:inline">hom_mat3d_identity</span><span data-if="c" style="display:none">hom_mat3d_identity</span><span data-if="cpp" style="display:none">HomMat3dIdentity</span><span data-if="com" style="display:none">HomMat3dIdentity</span><span data-if="dotnet" style="display:none">HomMat3dIdentity</span><span data-if="python" style="display:none">hom_mat3d_identity</span></code></a>, <a href="hom_mat3d_scale.html"><code><span data-if="hdevelop" style="display:inline">hom_mat3d_scale</span><span data-if="c" style="display:none">hom_mat3d_scale</span><span data-if="cpp" style="display:none">HomMat3dScale</span><span data-if="com" style="display:none">HomMat3dScale</span><span data-if="dotnet" style="display:none">HomMat3dScale</span><span data-if="python" style="display:none">hom_mat3d_scale</span></code></a>,
<a href="hom_mat3d_rotate.html"><code><span data-if="hdevelop" style="display:inline">hom_mat3d_rotate</span><span data-if="c" style="display:none">hom_mat3d_rotate</span><span data-if="cpp" style="display:none">HomMat3dRotate</span><span data-if="com" style="display:none">HomMat3dRotate</span><span data-if="dotnet" style="display:none">HomMat3dRotate</span><span data-if="python" style="display:none">hom_mat3d_rotate</span></code></a>, <a href="hom_mat3d_translate.html"><code><span data-if="hdevelop" style="display:inline">hom_mat3d_translate</span><span data-if="c" style="display:none">hom_mat3d_translate</span><span data-if="cpp" style="display:none">HomMat3dTranslate</span><span data-if="com" style="display:none">HomMat3dTranslate</span><span data-if="dotnet" style="display:none">HomMat3dTranslate</span><span data-if="python" style="display:none">hom_mat3d_translate</span></code></a>, etc., or it can be
the result of <a href="pose_to_hom_mat3d.html"><code><span data-if="hdevelop" style="display:inline">pose_to_hom_mat3d</span><span data-if="c" style="display:none">pose_to_hom_mat3d</span><span data-if="cpp" style="display:none">PoseToHomMat3d</span><span data-if="com" style="display:none">PoseToHomMat3d</span><span data-if="dotnet" style="display:none">PoseToHomMat3d</span><span data-if="python" style="display:none">pose_to_hom_mat3d</span></code></a> (see
<a href="affine_trans_point_3d.html"><code><span data-if="hdevelop" style="display:inline">affine_trans_point_3d</span><span data-if="c" style="display:none">affine_trans_point_3d</span><span data-if="cpp" style="display:none">AffineTransPoint3d</span><span data-if="com" style="display:none">AffineTransPoint3d</span><span data-if="dotnet" style="display:none">AffineTransPoint3d</span><span data-if="python" style="display:none">affine_trans_point_3d</span></code></a>).
</p>
<p>In general, 该算子 <code><span data-if="hdevelop" style="display:inline">affine_trans_object_model_3d</span><span data-if="c" style="display:none">affine_trans_object_model_3d</span><span data-if="cpp" style="display:none">AffineTransObjectModel3d</span><span data-if="com" style="display:none">AffineTransObjectModel3d</span><span data-if="dotnet" style="display:none">AffineTransObjectModel3d</span><span data-if="python" style="display:none">affine_trans_object_model_3d</span></code> is not
necessary in the context of shape based 3D 匹配. Instead, if a rotation
of the 3D object model into a reference orientation should be performed,
appropriate values for the parameters <code><span data-if="hdevelop" style="display:inline">RefRotX</span><span data-if="c" style="display:none">RefRotX</span><span data-if="cpp" style="display:none">RefRotX</span><span data-if="com" style="display:none">RefRotX</span><span data-if="dotnet" style="display:none">refRotX</span><span data-if="python" style="display:none">ref_rot_x</span></code>,
<code><span data-if="hdevelop" style="display:inline">RefRotY</span><span data-if="c" style="display:none">RefRotY</span><span data-if="cpp" style="display:none">RefRotY</span><span data-if="com" style="display:none">RefRotY</span><span data-if="dotnet" style="display:none">refRotY</span><span data-if="python" style="display:none">ref_rot_y</span></code>, <code><span data-if="hdevelop" style="display:inline">RefRotZ</span><span data-if="c" style="display:none">RefRotZ</span><span data-if="cpp" style="display:none">RefRotZ</span><span data-if="com" style="display:none">RefRotZ</span><span data-if="dotnet" style="display:none">refRotZ</span><span data-if="python" style="display:none">ref_rot_z</span></code>, and <code><span data-if="hdevelop" style="display:inline">OrderOfRotation</span><span data-if="c" style="display:none">OrderOfRotation</span><span data-if="cpp" style="display:none">OrderOfRotation</span><span data-if="com" style="display:none">OrderOfRotation</span><span data-if="dotnet" style="display:none">orderOfRotation</span><span data-if="python" style="display:none">order_of_rotation</span></code>
should be passed to 该算子 <a href="create_shape_model_3d.html"><code><span data-if="hdevelop" style="display:inline">create_shape_model_3d</span><span data-if="c" style="display:none">create_shape_model_3d</span><span data-if="cpp" style="display:none">CreateShapeModel3d</span><span data-if="com" style="display:none">CreateShapeModel3d</span><span data-if="dotnet" style="display:none">CreateShapeModel3d</span><span data-if="python" style="display:none">create_shape_model_3d</span></code></a>.
</p>
<p><code><span data-if="hdevelop" style="display:inline">affine_trans_object_model_3d</span><span data-if="c" style="display:none">affine_trans_object_model_3d</span><span data-if="cpp" style="display:none">AffineTransObjectModel3d</span><span data-if="com" style="display:none">AffineTransObjectModel3d</span><span data-if="dotnet" style="display:none">AffineTransObjectModel3d</span><span data-if="python" style="display:none">affine_trans_object_model_3d</span></code> transforms one or more 3D object models
with the same transformation matrix if only one transformation matrix
is passed in <a href="#HomMat3D"><i><code><span data-if="hdevelop" style="display:inline">HomMat3D</span><span data-if="c" style="display:none">HomMat3D</span><span data-if="cpp" style="display:none">HomMat3D</span><span data-if="com" style="display:none">HomMat3D</span><span data-if="dotnet" style="display:none">homMat3D</span><span data-if="python" style="display:none">hom_mat_3d</span></code></i></a> (N:1).
If a single 3D object model is passed in <a href="#ObjectModel3D"><i><code><span data-if="hdevelop" style="display:inline">ObjectModel3D</span><span data-if="c" style="display:none">ObjectModel3D</span><span data-if="cpp" style="display:none">ObjectModel3D</span><span data-if="com" style="display:none">ObjectModel3D</span><span data-if="dotnet" style="display:none">objectModel3D</span><span data-if="python" style="display:none">object_model_3d</span></code></i></a>, it is
transformed with all passed transformation matrices (1:N).
If the number of transformation matrices corresponds to the number of 3D
object models, every 3D object model is transformed individually with
the respective transformation matrix (N:N).
In those cases, N can be zero, i.e., no matrix
or no 3D object model can be passed to 该算子. In this case, an empty
tuple is returned in <a href="#ObjectModel3DAffineTrans"><i><code><span data-if="hdevelop" style="display:inline">ObjectModel3DAffineTrans</span><span data-if="c" style="display:none">ObjectModel3DAffineTrans</span><span data-if="cpp" style="display:none">ObjectModel3DAffineTrans</span><span data-if="com" style="display:none">ObjectModel3DAffineTrans</span><span data-if="dotnet" style="display:none">objectModel3DAffineTrans</span><span data-if="python" style="display:none">object_model_3daffine_trans</span></code></i></a>. This can be used to,
for example, transform the results of other operators without checking first
if at least one matrix was returned.
</p>
<h2 id="sec_attention">注意</h2>
<p><code><span data-if="hdevelop" style="display:inline">affine_trans_object_model_3d</span><span data-if="c" style="display:none">affine_trans_object_model_3d</span><span data-if="cpp" style="display:none">AffineTransObjectModel3d</span><span data-if="com" style="display:none">AffineTransObjectModel3d</span><span data-if="dotnet" style="display:none">AffineTransObjectModel3d</span><span data-if="python" style="display:none">affine_trans_object_model_3d</span></code> transforms the attributes of type
3D points, 3D point normals, and the prepared shape model for shape-based
3D 匹配. All other attributes are copied without modification.
To transform 3D primitives, 该算子
<a href="rigid_trans_object_model_3d.html"><code><span data-if="hdevelop" style="display:inline">rigid_trans_object_model_3d</span><span data-if="c" style="display:none">rigid_trans_object_model_3d</span><span data-if="cpp" style="display:none">RigidTransObjectModel3d</span><span data-if="com" style="display:none">RigidTransObjectModel3d</span><span data-if="dotnet" style="display:none">RigidTransObjectModel3d</span><span data-if="python" style="display:none">rigid_trans_object_model_3d</span></code></a> must be used.</p>
<h2 id="sec_execution">运行信息</h2>
<ul>
  <li>多线程类型:可重入(与非独占操作符并行运行)。</li>
<li>多线程作用域:全局(可以从任何线程调用)。</li>
  
    <li>Automatically parallelized on internal data level.</li>
  
</ul>
<h2 id="sec_parameters">参数表</h2>
  <div class="par">
<div class="parhead">
<span id="ObjectModel3D" class="parname"><b><code><span data-if="hdevelop" style="display:inline">ObjectModel3D</span><span data-if="c" style="display:none">ObjectModel3D</span><span data-if="cpp" style="display:none">ObjectModel3D</span><span data-if="com" style="display:none">ObjectModel3D</span><span data-if="dotnet" style="display:none">objectModel3D</span><span data-if="python" style="display:none">object_model_3d</span></code></b> (input_control)  </span><span>object_model_3d(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HObjectModel3D.html">HObjectModel3D</a>, </span><span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">MaybeSequence[HHandle]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (handle)</span><span data-if="dotnet" style="display:none"> (<i>IntPtr</i>)</span><span data-if="cpp" style="display:none"> (<i>HHandle</i>)</span><span data-if="c" style="display:none"> (<i>handle</i>)</span></span>
</div>
<p class="pardesc">Handles of the 3D object models.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="HomMat3D" class="parname"><b><code><span data-if="hdevelop" style="display:inline">HomMat3D</span><span data-if="c" style="display:none">HomMat3D</span><span data-if="cpp" style="display:none">HomMat3D</span><span data-if="com" style="display:none">HomMat3D</span><span data-if="dotnet" style="display:none">homMat3D</span><span data-if="python" style="display:none">hom_mat_3d</span></code></b> (input_control)  </span><span>hom_mat3d(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HHomMat3D.html">HHomMat3D</a>, </span><span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[float]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Transformation matrices.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="ObjectModel3DAffineTrans" class="parname"><b><code><span data-if="hdevelop" style="display:inline">ObjectModel3DAffineTrans</span><span data-if="c" style="display:none">ObjectModel3DAffineTrans</span><span data-if="cpp" style="display:none">ObjectModel3DAffineTrans</span><span data-if="com" style="display:none">ObjectModel3DAffineTrans</span><span data-if="dotnet" style="display:none">objectModel3DAffineTrans</span><span data-if="python" style="display:none">object_model_3daffine_trans</span></code></b> (output_control)  </span><span>object_model_3d(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HObjectModel3D.html">HObjectModel3D</a>, </span><span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[HHandle]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (handle)</span><span data-if="dotnet" style="display:none"> (<i>IntPtr</i>)</span><span data-if="cpp" style="display:none"> (<i>HHandle</i>)</span><span data-if="c" style="display:none"> (<i>handle</i>)</span></span>
</div>
<p class="pardesc">Handles of the transformed 3D object models.</p>
</div>
<h2 id="sec_result">结果</h2>
<p><code><span data-if="hdevelop" style="display:inline">affine_trans_object_model_3d</span><span data-if="c" style="display:none">affine_trans_object_model_3d</span><span data-if="cpp" style="display:none">AffineTransObjectModel3d</span><span data-if="com" style="display:none">AffineTransObjectModel3d</span><span data-if="dotnet" style="display:none">AffineTransObjectModel3d</span><span data-if="python" style="display:none">affine_trans_object_model_3d</span></code> returns <TT>2</TT> (
      <TT>H_MSG_TRUE</TT>)
     if all parameters
are correct. 如有必要，将引发异常。</p>
<h2 id="sec_predecessors">可能的前置算子</h2>
<p>
<code><a href="read_object_model_3d.html"><span data-if="hdevelop" style="display:inline">read_object_model_3d</span><span data-if="c" style="display:none">read_object_model_3d</span><span data-if="cpp" style="display:none">ReadObjectModel3d</span><span data-if="com" style="display:none">ReadObjectModel3d</span><span data-if="dotnet" style="display:none">ReadObjectModel3d</span><span data-if="python" style="display:none">read_object_model_3d</span></a></code>, 
<code><a href="xyz_to_object_model_3d.html"><span data-if="hdevelop" style="display:inline">xyz_to_object_model_3d</span><span data-if="c" style="display:none">xyz_to_object_model_3d</span><span data-if="cpp" style="display:none">XyzToObjectModel3d</span><span data-if="com" style="display:none">XyzToObjectModel3d</span><span data-if="dotnet" style="display:none">XyzToObjectModel3d</span><span data-if="python" style="display:none">xyz_to_object_model_3d</span></a></code>
</p>
<h2 id="sec_successors">可能的后置算子</h2>
<p>
<code><a href="project_object_model_3d.html"><span data-if="hdevelop" style="display:inline">project_object_model_3d</span><span data-if="c" style="display:none">project_object_model_3d</span><span data-if="cpp" style="display:none">ProjectObjectModel3d</span><span data-if="com" style="display:none">ProjectObjectModel3d</span><span data-if="dotnet" style="display:none">ProjectObjectModel3d</span><span data-if="python" style="display:none">project_object_model_3d</span></a></code>, 
<code><a href="object_model_3d_to_xyz.html"><span data-if="hdevelop" style="display:inline">object_model_3d_to_xyz</span><span data-if="c" style="display:none">object_model_3d_to_xyz</span><span data-if="cpp" style="display:none">ObjectModel3dToXyz</span><span data-if="com" style="display:none">ObjectModel3dToXyz</span><span data-if="dotnet" style="display:none">ObjectModel3dToXyz</span><span data-if="python" style="display:none">object_model_3d_to_xyz</span></a></code>
</p>
<h2 id="sec_see">参考其它</h2>
<p>
<code><a href="affine_trans_point_3d.html"><span data-if="hdevelop" style="display:inline">affine_trans_point_3d</span><span data-if="c" style="display:none">affine_trans_point_3d</span><span data-if="cpp" style="display:none">AffineTransPoint3d</span><span data-if="com" style="display:none">AffineTransPoint3d</span><span data-if="dotnet" style="display:none">AffineTransPoint3d</span><span data-if="python" style="display:none">affine_trans_point_3d</span></a></code>, 
<code><a href="rigid_trans_object_model_3d.html"><span data-if="hdevelop" style="display:inline">rigid_trans_object_model_3d</span><span data-if="c" style="display:none">rigid_trans_object_model_3d</span><span data-if="cpp" style="display:none">RigidTransObjectModel3d</span><span data-if="com" style="display:none">RigidTransObjectModel3d</span><span data-if="dotnet" style="display:none">RigidTransObjectModel3d</span><span data-if="python" style="display:none">rigid_trans_object_model_3d</span></a></code>, 
<code><a href="projective_trans_object_model_3d.html"><span data-if="hdevelop" style="display:inline">projective_trans_object_model_3d</span><span data-if="c" style="display:none">projective_trans_object_model_3d</span><span data-if="cpp" style="display:none">ProjectiveTransObjectModel3d</span><span data-if="com" style="display:none">ProjectiveTransObjectModel3d</span><span data-if="dotnet" style="display:none">ProjectiveTransObjectModel3d</span><span data-if="python" style="display:none">projective_trans_object_model_3d</span></a></code>
</p>
<h2 id="sec_module">模块</h2>
<p>
3D Metrology</p>
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